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Architecture and Videogames: Intersecting Worlds - paperback cover with architectural and gaming imagery

Architecture and Videogames: Intersecting Worlds

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Architecture and Videogames: Intersecting Worlds maps the accelerating convergence between two cultural forces — tracing how videogames have reshaped architectural imagination across history, pedagogy, representation, and speculative futures over the past fifty years.

About This Book

Videogames are no longer a peripheral curiosity for architectural discourse — they are a dominant medium through which the built environment is experienced, interpreted, and projected. This collection draws on contributors from both the architecture and videogame industries to examine that relationship across seven thematic sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures. The central question animating the book is pointed and urgent: if architecture synthesises cultural value and videogames are today's foremost cultural medium, what does that mean for the architecture of tomorrow? Essential reading for anyone working at the intersection of spatial design, digital media, and design pedagogy.

Key Features

  • 390 pages of cross-disciplinary essays and critical writing from architecture and videogame industry contributors
  • Editors: Vincent Hui, Ryan Scavnicky, Tatiana Estrina
  • Published by Taylor & Francis Ltd

What You'll Discover

  • How videogames have functioned as historical reproductions of built environments, shaping public understanding of architectural heritage
  • The role of production technologies shared between game development and architectural practice, from rendering to spatial modelling
  • Videogames as pedagogical tools within design education — how they reframe the teaching and learning of architecture
  • Speculative frameworks for how the interactive logics of gaming might influence the future directions of architectural design and urbanism

About the Author

[Details available upon request]

Specifications

  • Format: Paperback
  • Pages: 390
  • Dimensions: [Details available upon request]
  • Language: English
  • ISBN: 9781032532813
  • Publisher: Taylor & Francis Ltd
  • Publication Date: [Details available upon request]

Perfect For: Architects and designers interested in digital culture, academics and students exploring design pedagogy and representation, and game developers working with spatial and environmental design.